Podcast: Sonic TALK 358 - Diego Stocco's Convolution

Pre-production, signature sounds and fads   07-May-14

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70:53 mins


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As we're joined by Diego Stocco we talk about his new series on convolution processing and then more on the process of convilution creation and possibilities itself. Then we're on to the process of pre-production and how that has changed as studio environments and technology have evolved. Finally we touch on the Prydz snare and the creation and use of signature sounds.

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9 Comments... Comments are closed while we transition to Disqus

EdmundEagan    Said...

Great show as always, very interesting conversations. I'd like to point out that Kyma by Symbolic Sound is a synth that uses convolution in a performance way as Diego alludes to. In fact I did an album that almost exclusively based on this idea, where a sound is manipulated sonically by processing through a convolution process that is constantly evolving.

08-May-14 07:17 AM

TORLEY    Said...

Edmund, I'm chasing you around the musical Internets! Kidding — happened to see your comment.

This show interested me because some really awesome people I respect are onboard AND compelling topics (been getting more into "creative convolution"... great to see you guys so casual and candid.

08-May-14 07:12 PM

TORLEY    Said...

BTW, looks like some Unicode characters in these fields result in a "Railo Error".

08-May-14 07:14 PM

TORLEY    Said...

To add to what Edmund mentioned, when Diego wonders at 31:14 about whether there's a synth that uses convolution as performance — another thing I know is Best Service's Galaxy X. I tried the trial but was not comfortable with the user interface (that kind of process workflow is ultra-important to me). It doesn't seem to be marketed with a lot of presence compared to creative synths like iZotope's Iris.

A number of these synths with refreshing approaches are missing significant features that greatly expand their utility. For example, Iris would benefit from more "elastic", click-free stretching a la Roland's Variphrase. And the cost barrier makes Kyma more of an legendary idea to be discussed than an actual tool most people can use.

A flexible strength of convolution impulse responses is, as standard audio files, they can be loaded into so many plugins.

(Haha, I love that these captchas are pink + green... my fave colors!)

08-May-14 07:48 PM

jack mazzotti    Said...

which kyma sounds/modules do you use for real time convolving?

08-May-14 09:58 PM

Edmund Eagan    Said...

Jack, real time convolving in Kyma can be done with the CrossFilter sound. You can update the response on the fly. I used this technique all over on my album Distance Blue, here:


BTW, the Continuum Fingerboard sound engine also does convolution in realtime, limited to the structure of the EaganMatrix (which cannot use user custom samples, for instance).

09-May-14 03:06 PM

Peter K.    Said...

A particularly great discussion on the recording process and creativity. Thanks Nick!

21-May-14 02:38 AM

Jack mazzotti    Said...

Edmund, I wish you would release your Eaganmatrix as a vst!

28-May-14 11:57 AM

Greg Hunter    Said...

Just wanted to clarify what Edmond was saying about the crossfilter. The crossfilter has LIVE inputs for both the main and the response. What that means is that the response doesn't have to come from a file or get pre-processed. You could even have two microphones one feeding the live input and one feeding the response input and as long as you use the combined crossfilter Short and Long modules, it can start outputting the process of these two inputs just one sample after the first sample has arrived. In other words you get the process immediately, even before the impulse has finished being recorded in. Not only that, once the you've completely loaded a live response you can immediately start load another and it will start processing and outputting the new incoming live signal while the old response is still completing it's process. This change over is both live and seamless. Also the crossfilter has start and end parameters which does exactly what Diego was saying, and that is it can move around the already loaded response using sub parts of it while the sound is playing, and as the total response time can be well over half a minuet long, it gives a lot of variety. This has been around for about ten years now, although not that many people know about it. I think this would fit in well with the type of work Diago is doing, so if he has a friend with a Kyma system, it may be worth a look.

01-Jun-14 06:28 PM

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