What follows is their press release which delves into the details of this new console...... Featuring a "one box" design, including the mix engine, the PM5D offers 64 input channels (48 mono + 4 Stereo analog inputs, 4 internal stereo returns) of dynamic 96 kHz audio with 32-bit internal processing. All onboard A/D and D/A conversions make use of true 24-bit/96kHz converters. Outputs include 24 mix, 2 stereo (ST A and B or L-C-R), 8 matrix, 8 Mute groups and 8 DCAs (Digitally Controlled Amplifiers). The PM5D functions without the use of a meter bridge. Customers have a choice of two front-end configurations. The PM5D includes 48 XLR analog mono inputs and TRS insert I/O's with manual mic preamps based on the circuitry found in the Yamaha DM2000 with an additional 4 stereo line level inputs. Model PM5D-RH includes 48 XLR analog mono inputs with recallable mic preamps based on the mic pre-amplifier design of the Yamaha PM5000, with 4 stereo inputs that will accept mic level signal. Yamaha's first design priority with the PM5D was to create a flexible mixing console for any situation - one where recallable mic preamps are necessary, or a more economical version for situations where non-recallable mic preamps are needed. The second, although equally important, was to make the head amplifier circuitry as simple as possible in order to minimize signal deterioration, and maintain sound quality. The result is audio which is clean enough to satisfy a broadcast or post production application. Equipped with eight internal stereo multi-effects processors, the PM5D includes the new REV-X algorithm as a standard feature and will also accept Yamaha's new Add-On Effects Packages. All input channels feature 4-band parametric EQ, independent compression and gating processors, L-R, L-C-R and Surround panning, and a maximum channel delay of 1000 milliseconds. Users can manipulate up to eight effects processors and 12 graphic EQs simultaneously, which can then be assigned to an auxiliary buss or inserted directly into any input channel. The console's optimized operation style and ergonomic layout is conducive to real-time, analog-style operation. A Channel Name Display enables the user to identify channels at a quick glance - a widely-used feature when switching between the console's two mix layers. An intuitive control surface houses a large color display and 25 user-defined keys which are available for assignable functions. The unit provides scene-based automation, with 38 smooth, 100 mm motorized faders which can instantly be layer-switched. All automation data is recorded at 10-bit (1,024 step) fader resolution. A Direct Out function routes signal from any of the 64 input channels directly to any other digital or analog output within the system. A 28 x 8 matrix system can provide cue monitor mixes, or zone level control for sound reinforcement. Four 24-bit/96 kHz mini-YGDAI expansion slots accept a range of I/O and effects plug-in cards, including the current selection of 8- and 16-channel cards and as well as the new MY16-C Cobranet card from Yamaha. Dedicated cascade ports enable up to four PM5D units to function in tandem, or cascade with Yamaha DM2000 or 02R96 mixers. The PM5D will also integrate directly with the new Yamaha DME24N or DME64N for additional output processing and system control. Bundled Mac- and Windows-compatible Editor Application software is included for online control or offline programming. Users can access all programming functions using the PS/2 keyboard and mouse inputs. A dedicated power supply (model PW800) delivers clean power to the console's circuitry, and two units can be coupled for failsafe switchover operation without the need of an external switcher. The PM5D is targeted for June 2004 delivery. Check out the Yamaha Musik MESSE coverage (http://messe.yamaha-europe.com/yamaha_fair/uk/index.php) for further details (if there is something the press release hasn't covered!). We'll bring you some more shots and details from the show floor - check out our MESSE coverage (http://www.sonicstate.com/news/messe04.cfm) as it grows day by day.
Thought so, Space, ModFactor, Time Factor and Pitch Factor