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OK, there are a few synths out there that are equal to this one in terms of creating un-real sounds (FS1-R, K5000, MWXT, Fizmo), but there are things unique to each and Morpheus is no exception. For a sample-playback based machine, it allows you to do a LOT to tweak the samples. First of all, every patch can (but doesn't have to, if you choose otherwise) contain primary and secondary samples, filters, envelopes, function generators, etc... certain parameters allow you to trigger one sample and have it morph/crossfade into the other. Each sample gets it's own filter (of which there are 197 to choose from), envelope, etc. Samples can also be reversed, tuned across a 4 or 6 octave range, transposed +/- 3 octaves (bear in mind, one works on the sample itself, one works on keyboard placement)... other parameters like "double & detune" can fatten them further... flexible LFO's, 5 stage envelopes plus a six-stage auxilliary envelope (freely assignable)... are you getting the picture? The coolest thing by FAR are the function generators; basically an eight-stage, freely designed envelope with all kinds of slopes (ie. random, chaos, zigzag, linear, exponential, etc.); parameters which allow for random level jumps and conditional segment jumps... and a 20x20 mod. matrix (10 note-on, 10 real-time controllers)... assign those function generators to the filter parameters and just listen...
On board samples are decent, lots of "real" instruments (which are useful as starting points if you pitch & transpose them a LOT) plus all the basic analog waveforms and various additive/harmonic waveforms as well...
my only beef: I wish you had the option to adjust traditional filter parameters (you know, cut-off, resonance, that sort of thing)... instead, you get to set rates and amounts for how much each one sweeps around a sort of pseudo 3D-plane... but there are enough of the damn things that you should be able to find one that suits your applications.
Effects are pretty weak, but if you're using this unit seriously, then you have an external processor or two...
There are also "hyperpresets" (basically up to different "prests" (patches) mapped across a split keyboard) - can't comment cos I don't use them, I'm a one-sound-at-a-time user.
Well, hopefully I've provided some insight as to why any serious sound-designer/electronic musician should own this beast, and you can scoop em for pretty cheap (if you can find someone willing to sell, that is) - I got mine for $350.
All in all, there are some smoke and mirrors in the parameter terminology, but this machine still does some pretty damn cool stuff.
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