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Synth Site: Korg: DDD-1: User reviews Add review


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Gas Station topic: Korg
Average rating: 3.9 out of 5
page 2 of 4:   <<<  1  2  3  4  >>>
kyodai a hobbyist user from USA writes:
This was the first Drum Machine I bought. It is pretty easy to use. I have only one card for it (the tom card) and I'm not rally happy with the sounds by themselves. Even running through a compressor its sounds are still lacking. but I've been using it for the claps, cowbell, rimshot and cymbal sounds.

It works great as a second (or third or fourth . . ) drum machine. I wish there was a way to program it live and on the fly. but I can't figure that out so I just program patterns ahead of time and then switch them up.

My biggest problam is that about a month after I got mine it developed a whine. while it is on it whines. it isn't loud enough to hear over music playing but when powering things up and down in notice it.

Rating: 3 out of 5 posted Wednesday-Aug-28-022 at 12:32
Matt Horobin a professional user from UK writes:
A Good drum machine!!! .... 8bit quality (if i remember correctly!) with the drum sounds so the cymbals & hats are a bit on the dull side.... but there are some great basic drum sounds, kicks/snares >>> especially on some of the ROM sound cards u could get 4 it (Huge libary - each card holding about 4-6 more sounds!... Japenese drums & percussion to Jazz kits).

The sampler option was good (heaven sent when I was using it & good fun) ... but it's 100% TOTALLY basic by todays standard - ie no editing other than pitchchange- and no facility to save your samples (they 'faded' away over time) - but a 'gritty' 8bit sampler that was great for getting 'fat' drum hits.... unfortunately time has eaten away at something on the sampler board on my ddd1 as it now emites a horrible hi-freq tone along with the sampled sound... making it a bit less useful > a shame as I think I'd still use it today despite its 'basicness' if it wasn't for this. Anyone know how to fix this ????

The design and overall concept of this drum machine was perfect for the studio.... lots of individual outputs (total of 9 with the sampler output!)... touch sensitive pads... x4 ROM slots for additional sounds... good operating system with control over pitch and decay of the sounds... and a great 'sequencer' that can record pitch and decay settings of all individual hits with the use of a slider >> great fun, really quick to use and an unusual effect!!!

On one hand its good that this was an 8bit machine (for that lo-fi gritty feel)... but ultimately this was its death >> compared to drum machines like the Alesis HR16 (hip hop classic which came out a year or two after the DDD1) which had 16bit sounds and nice & bright cymbals, the DDD1 just couldn't compete with the hi-fi sound quality. A shame because everything else about this machine was/is very good.

... I too am interested in any ROM cards that may be out there, please email me if you've got any you're not using anymore.

Rating: 4 out of 5 posted Tuesday-Apr-16-022 at 05:53
jimmy a professional user from Netherlands writes:
Good machine, It's funny

Rating: 4 out of 5 posted Thursday-Feb-14-022 at 16:38
sjmojo a professional user writes:
its popular in mid80s to early90s.i didn't have the sampling option but it sounds intersting at that time 'coz u can easily edit the pitch .,decay inside it,this kind of edits lost somewhere long ago in many drum machines at that digital pcm age(tr707/tr505),the rx5 from yamaha was extremely pricey and i bought the ddd-1 in 91 at $350. fat and noisy snare,but the kick is not good enough,hihat can be tuned into metal splash,quite industrial feel.a good drum machine.

Rating: 3 out of 5 posted Wednesday-Jun-06-011 at 11:37
hermann mann a hobbyist user from germany writes:
the only drum-machine i've ever had. i worked with it in a 8-track demo-studio and it served me very well. 6 programmable outputs were of good use. i regret that i sold it. the built in sounds left a bit to desire, but so you could blame the machine when the music didn't convince.

only thing that bugged me were the growing number of worn input keys, so i had to press them 10 or so times until they responded.

i wrote a bank-loader for c64, but i couldn't figure out how pattern-data were stored internally, so i couldn't add an editor as i wanted to.

who knows about the structure of the pattern-data in the internal memory, or who knows about or has software (librarian/editor)??

Rating: 5 out of 5 posted Thursday-Nov-23-000 at 06:10
page 2 of 4:   <<<  1  2  3  4  >>>

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